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Metro 2033 (video game)
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Metro 2033 (video game) : ウィキペディア英語版
Metro 2033 (video game)

LinuxOS X

| genre = First-person shooter, survival horror
| modes = Single-player
}}
''Metro 2033'' is a survival horror first-person shooter video game, based on the novel ''Metro 2033'' by Russian author Dmitry Glukhovsky. ''Metro 2033'' was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010.
In ''Metro 2033'', the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions.
''Metro 2033'' received positive reviews from critics: it was praised for its horror elements, detailed environments and appealing plot, but it was criticized for its buggy artificial intelligence and its many graphical issues.
A sequel, ''Metro: Last Light'', was released in May 2013.〔(【引用サイトリンク】title=Metro: Last Light Homepage )〕 On August 26, 2014, a compilation of both titles was released for PlayStation 4, Microsoft Windows, and Xbox One. On PlayStation 4 and Xbox One, this remake was entitled ''Metro Redux''. On Microsoft Windows, OS X, Linux and SteamOS, a release entitled as ''Metro Redux Bundle'' includes both this game and ''Metro: Last Light Redux''.
==Gameplay==
The game is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground.
As a first-person shooter, ''Metro 2033'' features a variety of firearms (some fictional and some based on real weapons) which the player will use in combat. Combat alternates between the player fighting mutants (mutated animals) and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system—if the player avoids taking damage for a period of time, health will slowly recharge. The player can speed up this process by using a medkit, which will almost instantly heal the player to full health. When the player is severely injured, it may take over twenty seconds to return to full health. In any difficulty above "Hardcore", health does not regenerate.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade 5.45x39mm ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros, which do less damage. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations, albeit at high prices.
The game's locations reflect the dark atmosphere of real metro tunnels, with added survival horror elements. Strange phenomena and noises are frequent, and most of the time the player has to rely only on the flashlight (and, sometimes, the night-vision goggles) to navigate in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air.〔()〕 Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try to find their objectives with only a compass.
As ''Metro 2033'' aims to be immersive, the gameplay and interface are somewhat atypical. The game lacks a health meter, relying on audible heart rate and blood spatters on the screen to show the player's current state of health. The player must collect air filters for the gas mask, which last several minutes each and are automatically replaced, as long as the player has more in reserve. There is no heads-up display indicator to tell how long the player has until the gas mask's filters begin to fail—rather, a timer on the character's wristwatch shows how long until the current filter expires. The gas mask can become visibly damaged and will stop functioning if punctured, requiring it to be replaced. With every weapon, the bullets are (partly) visible, informing the player that their weapon is about to run out of ammo and they have to reload. The game does feature sparse traditional HUD elements, such as an ammunition indicator. However, on the hardest difficulty setting, no HUD elements are present, and players have to keep track of ammunition by the partly visible magazines.
There are also certain moral choices in the game that give Karma, which may lead to different endings. Choices can either get the player good Karma, for example, saving prisoners from execution, or bad Karma, for example being rude to people or stealing. Gaining or losing karma is marked by a flash of light and an audible echo sound.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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